Tuesday, July 7, 2009

Unit of the Week: Fantasy Style


This week's UotW (well, not so much a Unit as a Special Character) is Grimgor Ironhide. On the tabletop, Grimgor Ironhide is a mighty character, boasting a large 7 attacks at Strength 7 because of his axe Gitsnik, which lends him 2 Extra Strength to his profile. He also hates everybody, which is passed on to his special unit of Black Orcs, "Da Immortalz", who can have a banner up to 50 points.
{{A note on banners for non-GW nerds! In Warhammer there are special banners that do magic stuff. Each army has its own unique magic banner/s, which can do multiple things such as that of Blood Knights (in Vampire Counts) which gives them a 4+ Ward Save against ranged attacks. This might not mean much to non-GW nerds, but it's important.}}
A suggestion for Da Immortalz' banner is Nogg's Banner of Butchery, which gives everyone in the unit +1 Attack for one turn. This will boost Grimgor's attacks to a mighty 8, allowing him to utterly decimate any enemy units that come near him. He also has magic armour, which grants him a 1+ Armour Save and a 5+ Ward Save.
The only problem about fielding Grimgor Ironhide is that he comes at a hefty 375 points cost, and along with this you have to field his unit of Da Immortalz and units of Black Orcs can usually be trusted to cost about 400 points. You could field him in a 2,000 point game, but it would be pretty much him versus the enemy because of his high points cost. (Although it would be excruciatingly funny to see him tear up all the low-level heroes and units.)

Sunday, June 21, 2009

Painting Progress

Speaking of Wolfen, I thought that I may as well talk about Rune Priests.

These hardcore Librarians are armed with a force weapon and have a mighty 4 attacks, plus one for a pistol, makes the Psykers even more formidable opponents, and are especially good at hunting down pesky Space Marine captains that enjoy sitting up on hills and calling orbital bombardments down on things.

On top of all this, the Rune Priest gives himself (and the entire squad) a nice 5+ cover save, very handy against plasma-cannon-wielding armies. Of course the squad won’t get it when they get into combat, but you can always equip the Rune Priest with a Belt of Russ.

Here's my Rune Priest: still plenty of painting work to do, so I'll post updates as I get closer to finishing.


Unit of the Week

Unit of the Week won't always be Space Wolves, but it usually will be. Today I'm talking tabletop efficiency.
In regards to Wolfen, I was highly disappointed when I asked my local GW (yes, YOU, Newcastle mob) about them and found that they only have two attacks (three for the extra hand weapon), only strength 4 (yes, that's right, I thought they were strength 5, with furious charge!), and their only useful special rules are rending and counter-attack (although these are quite handy).
And besides, these guys are prone to being shot up from large amounts of Devastator Squads, or those annoying Heavy Support Vehicles (cough cough Basilisks) that casually sit behind buildings as though they're on top of the world (I'm getting a Long Fang Squad in a Drop Pod to deal with the likes, hurray for splitting fire).
Next Blog: Rune Priests!
And here's a little something for you to think about at bedtime.